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Beyond the depths

Designing digital experience for an oceanarium for both in-person at the museum and through an online interactive experience with the help of AR

ROLE

Product Designer

TOOLS

Figma, Figjam, Adobe Illustrator, Photoshop

DURATION

5 weeks

COLLABORATED WITH

Architects

WHO ARE WE?

We are a  world where every individual is not just a spectator but an active explorer of the ocean's wonders.
Through immersive experiences and educational initiatives, we strive to cultivate a global community that values, understands, and passionately conserves the extraordinary diversity of marine life

  • Families and Children

  • Students

  • Tourists and travelers

  • Educators and researchers

  • Tech enthusiasts

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TARGET AUDIENCE
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CONCEPT VISUALISATION

Designed to simulate a descent into the depths of the ocean.

The room features a sloping, trampoline-like surface to create the sensation of walking on the ocean floor. 

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Oceanarium tunnel creates experience of walking through the ocean.

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​Projected images of sea creatures appear on the walls as they guide the visitors their path.

  • ​Thus, this exhibit is built on all 4 layers of the ocean connected through a central trap.  

  • The visitor descents from one level to other gradually experiencing different depths of the ocean

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sunlight zone

twilight zone

midnight zone

abyssopelagic zone

TECH INVOLVED

Immersive Technology:
Walk into the depths of the ocean through a state-of-the-art setup that makes you feel like a part of the underwater world.

Augmented Reality Guides:
When visitors point their devices at the walls, the AR overlay reveals hidden creatures that correspond to the changing lighting conditions

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USER FLOW

Physical Experience

Online Experience

MOODBOARD
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IDENTITY DESIGN
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dynamic and wavy typography, depicting motion of ocean waves

fluidity and interconnectedness

open, inviting space, emphasizing inclusivity and exploration

PHYSICAL SPACE AR EXPERIENCE

Onboarding

  • After launching the AR app, the visitors can select their favorite creature to help them navigate through the exhibition

Creature Reveal

  • When visitors point their devices at the walls, the AR overlay reveals hidden creatures that correspond to the changing lighting conditions.

Fun Learning

  • The visitors can learn quick facts regarding the creature and can read more on based on their interests

 learn about the anatomy 

 population and location 

 overview of living habitat 

Play and Earn

  • Post the exhibition, the visitors can play a small quiz and earn their favorite creature badge from the museum store

  • The website makes the visitor feel like they are navigating in the depths of the ocean.

  • They can learn about all the different zones of the ocean

  • Each zones talks about the specific sea creatures found and they animate to glow as the the visitor scrolls in the zone

ONLINE WEBSITE EXPERIENCE
  • Users can zoom in in their interested area and learn more information on that particular region

fin.

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